Town: Àrû Gûchâ Mîze

Àrû Gûchâ Mîze

Àrû Gûchâ Mîze
Example Wareneese architecture.
StateLallalan City-state
ProvenceTemmī̄f Principality
RegionSchyröd-drö Forest
Founded1030
Community LeaderLord Losteth Zêrg̈g̈m
Area5 km2 (2 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation4146 m (13602 ft)
Average Yearly Precipitation201 cm/y (79 in/y)
Population1405
Population Density281 people per km2 (702 people per mi2)
Town AuraMysticism
Naming
Native nameÀrû Gûchâ Mîze
Pronunciation/ˈərʊ/ /ˈgʊʧɑ/
Direct Translation[massive; enormous] [calendar]
Translation[Not Yet Translated]

Àrû Gûchâ Mîze (/ˈərʊ/ /ˈgʊʧɑ/ [massive; enormous] [calendar]) is a temperate Town located in the Temmī̄f Principality of the Lallalan City-state.

The name Àrû Gûchâ Mîze is derived from the Wareneese language, as Àrû Gûchâ Mîze was founded by Jór Gä̌ 'Gemma Golden' Vú̄̄̄ Bēs Rénḱ Fyeshë, who was culturaly Wareneese.

Climate

Àrû Gûchâ Mîze has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -18°C (0°F). Àrû Gûchâ Mîze receives an average of 201 cm/y (79 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Àrû Gûchâ Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4146 m (13602 ft) above sea level.

Overview

Àrû Gûchâ Mîze was founded durring the early 11th century, by Jór Gä̌ 'Gemma Golden' Vú̄̄̄ Bēs Rénḱ Fyeshë. The establishment of the new community went well, with no major obsticles durring construction.

Àrû Gûchâ Mîze was built using the conventions of Wareneese durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Àrû Gûchâ Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Àrû Gûchâ Mîze is buildings are built arround a single narrow cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Àrû Gûchâ Mîze seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Àrû Gûchâ Mîze the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.

Civic Infrastructure

Àrû Gûchâ Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Àrû Gûchâ Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Àrû Gûchâ Mîze's parks.

Àrû Gûchâ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Àrû Gûchâ Mîze.

Àrû Gûchâ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Àrû Gûchâ Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Àrû Gûchâ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Àrû Gûchâ Mîze's public wards, blessings, and other arcane systems.

Àrû Gûchâ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Àrû Gûchâ Mîze's natural decorations nor waterways.

Àrû Gûchâ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Àrû Gûchâ Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Àrû Gûchâ Mîze's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Àrû Gûchâ Mîze the water is caffeinated.

The Bramblelash near Àrû Gûchâ Mîze are known to be more aggressive than normal.

Àrû Gûchâ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Mysticism energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5648 m2
    • Cattle and Similar Creatures: 351
    • Poultry: 4215
    • Swine: 281
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 140

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

438 of Àrû Gûchâ Mîze's population work within a Foundational Occupation.

911 of Àrû Gûchâ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 56 (4%) are noncontributers.

Points of Interest

Àrû Gûchâ Mîze is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Due to a magical anomaly, Àrû Gûchâ Mîze is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a wagon of Augury, an a wagon imbued with notable amounts of Augury energies was created near Àrû Gûchâ Mîze by in time immemorial, reportedly some time during the early 2nd century.

History